fluxscape mods. (
fluxscapemod) wrote in
fluxscape2021-04-28 08:43 am
Entry tags:
- american gods - shadow moon,
- cloak & dagger - tandy bowen,
- cloak & dagger - ty johnson,
- dceu - bruce wayne,
- dceu - diana prince,
- final fantasy - biggs,
- flux npc jerry,
- fluxmas,
- fluxover,
- gi joe - helix,
- haven,
- marvel comics - quentin beck,
- mcu - bucky barnes,
- mcu - jessica jones,
- mcu - loki odinson,
- mcu - steve rogers,
- smitsv - miles morales,
- the raven cycle - adam parrish,
- titans - dick grayson
Welcome to Haven:
What: It's moving day for everyone.
Where: Haven MagLev Train/Haven Train Station and then Jerry's Info Booth for the Newbies.
When: 04/28 - Morning
Warnings: There will be swearing, probably mentions of violence. Will update as needed.
This FluxOver starts a lot differently than the others. For starters, everyone and we mean everyone is waking up on a train. No one's waking up in their homes. The first sound anyone hears isn't an alarm clock. It's the steady hum and squeal of the MagLev train just barely skimming it's rails as it makes a turn towards the Haven Train Station and then a deep, gravely, lightly accented male voice saying:
"Haven Train Station! Last stop! Everyone off!
And then the grinding of brakes as the train slows down to a bit of a harsh stop. With so many people stuffed into the train like sardines, it's probably hot and crowded, and everyone wants off. It's also very likely you're going to wake up leaning on someone. Do you know them? Are they a stranger? Let's hope you didn't drool while you were sleeping, or snore too loudly.
When the doors open, the heat probably gets a bit worse and the crowd is very eager to get off the train. Jostling and bumping, it seems as though no one cares who they smack into, they just want off. Since it's the last stop, it's probably best you depart, too. Should you choose to stick on the train, you'll find that while it does depart the Haven Train Station eventually, it just goes through a foggy area that seems to lead right back to the Haven Train Station. It'll keep doing so until you depart the train. Once the last person is off, the train will roll away and disappear in the distance.
For all the newcomers, you'll feel an impulse to go right to the very ramshackle-looking information booth, where a gentleman named Jerry has your information packet. For everyone else, your phones will start buzzing and a voice will start giving you directions, leading you back home and we're sorry to say it, but your homes have taken on the external appearance of everything else around them. Pieced together, rusty. Built more for survival and less for visual appeal.
Again; externally. Internally, you'll find that nothings changed and home is just as you remember it. And for anyone that got anything for FluxMas, you'll find your stuff waiting for you in the kitchen of your homes. Unless it's a vehicle. You'll find the keys to that in your pockets, shortly after stepping into your houses.
Settle in. Explore. Find your friends.
Welcome to Haven.
Where: Haven MagLev Train/Haven Train Station and then Jerry's Info Booth for the Newbies.
When: 04/28 - Morning
Warnings: There will be swearing, probably mentions of violence. Will update as needed.
This FluxOver starts a lot differently than the others. For starters, everyone and we mean everyone is waking up on a train. No one's waking up in their homes. The first sound anyone hears isn't an alarm clock. It's the steady hum and squeal of the MagLev train just barely skimming it's rails as it makes a turn towards the Haven Train Station and then a deep, gravely, lightly accented male voice saying:
And then the grinding of brakes as the train slows down to a bit of a harsh stop. With so many people stuffed into the train like sardines, it's probably hot and crowded, and everyone wants off. It's also very likely you're going to wake up leaning on someone. Do you know them? Are they a stranger? Let's hope you didn't drool while you were sleeping, or snore too loudly.
When the doors open, the heat probably gets a bit worse and the crowd is very eager to get off the train. Jostling and bumping, it seems as though no one cares who they smack into, they just want off. Since it's the last stop, it's probably best you depart, too. Should you choose to stick on the train, you'll find that while it does depart the Haven Train Station eventually, it just goes through a foggy area that seems to lead right back to the Haven Train Station. It'll keep doing so until you depart the train. Once the last person is off, the train will roll away and disappear in the distance.
For all the newcomers, you'll feel an impulse to go right to the very ramshackle-looking information booth, where a gentleman named Jerry has your information packet. For everyone else, your phones will start buzzing and a voice will start giving you directions, leading you back home and we're sorry to say it, but your homes have taken on the external appearance of everything else around them. Pieced together, rusty. Built more for survival and less for visual appeal.
Again; externally. Internally, you'll find that nothings changed and home is just as you remember it. And for anyone that got anything for FluxMas, you'll find your stuff waiting for you in the kitchen of your homes. Unless it's a vehicle. You'll find the keys to that in your pockets, shortly after stepping into your houses.
Settle in. Explore. Find your friends.
Welcome to Haven.

Exploration
And a little nearby, Miles is looking under loose boards or around corners. ]
O'Malley...? Seriously, buddy, where'd you get to? I know it's hot, but you're just keeping us out here longer.
no subject
Eventually, the two of them run into Miles. Well. He walks down a street and the kid just happens to be there. The connection between the name and the cat isn't actually a thing, but the Soldier stops and watches because it's different. After a few minutes, he speaks up in a low voice that sounds like he might have gargled gravel recently. ]
What are you looking for?
[ The Soldier is still very iffy on questions, as a concept or even having the courage to ask in the first place. But A - that's a child and B - probably not HYDRA. ]
no subject
At any rate, this guy doesn't seem to know him. So he clears his throat a bit to reply. ]
My cat. He must have taken off while I wasn't looking. I'm getting the sense he kinda hates this place.
no subject
[ The soldier echoes gruffly and then turns his head in a deliberative motion to the last spot the tabby was seen. You know, to be obvious about it. Not that he expects the damn cat to still be there. But it's worth a try.
He turns back to Miles. ]
He's got some sense, then.
no subject
O'Malley! There you are, buddy. You had me worried for a second.
[ Kneeling down, he opens up his backpack, which the cat quickly scurries into. Then Miles gets back to his feet, carefully pulling the backpack onto his back. ]
Thanks for finding him.
no subject
I didn't. [ He says after O'Malley is safe inside the pack. ] He found me.
no subject
Well, thanks for keeping him company, anyway. I'll admit, I'm kinda nervous leaving him to roam around here.
[ Not that he thinks the locals might do anything to his cat. If anything, they might like the cat more than they like the people. ]
I'm Miles.