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Who: Driftcrest Wall Guards and YOU
What: Final Fight/Items/Recovery
When: 5th of April
Where: An old gold mine a mile or so away from Driftcrest.
Warnings: Swearing. Violence. Injuries.


Load'em Up:

The people researching the Unseen have managed to crack the mystery wide open, much more than anyone else has been. Of course, these people have the benefit of being outsiders. For starters, they know where to look to find the unusual, things that don't match up while the residents of Driftcrest? 'That's just how it's always been', they'll say. Unhelpful, but they're not aware of it.

It took a few people, but a location was finally pinpointed and investigated and sure enough, a large group of Unseen were sleeping the day away in a mining cave. A good enough amount, in fact, that the captain of the guard decided to spend a few days training anyone willing to help destroy the threat for good.

And so, from April first to today, this very morning at 6 AM in fact, people have been in training. There's now a group of people armed with various incendiary devices, being loaded into the waiting vehicles. Are you one of those number? If so, what are you doing?

Are you a field medic? Fighter? Whatever you are, you're going to be busy.

Fight'em Hard:

While the drive to the mine is short, the fight will feel like it goes on forever with no sign of any headway being made. The Unseen can't phase out, so they're easy to attack. But they're durable. Tough. Quick.

Prone to biting back but letting go once they figure out there's fire nearby and while they're doing their best to project fear, it's not nearly as effective as it was in Driftcrest at night. In fact, some time into the fight, they seem to be affecting each other with their own fear and they start fighting each other. Effectively cutting down their own numbers, all while fire does the rest.

Later on, people will hear the fighting only lasted 37 minutes, but it feels like it's going for hours.

Keep pushing through, folks. Driftcrest is depending on you.

Pick'em Up:

When the last Unseen falls, exploding into quickly melting snow and ice, just like the rest of the creatures, there's silence for a grand total of five seconds. It's not really long enough to recover ones wits and footing, but there'll be time for that later.

At the moment, a box has appeared in the middle of the cave. Was it there before? Not really. There might be glimpses of it during the fight, but anyone that spots it will have an Unseen after them, so no attempts to get to it will be successful until all of the Unseen are gone.

And now, it's visible and it wants everyone's attention. There's sounds coming from it. Voices. Whispering at first, but then they're shouting and a lot of those voices sound familiar.

Gwen...Tandy...Evie. Anyone else you might know that had been turned into an ice statue. At first, it's hard to hear what they're saying. The whispers sound a lot like 'thank you' over and over, but then as they get louder the words switch to 'step back step back STEP BACK!' over and over, and it's best that you listen. When the voices are at their loudest, the box will shatter in a blinding flash, scattering items everywhere.

That beloved book your favorite librarian carried everywhere, that chipped coffee mug your favorite barista at that mom and pop shop you love always had their morning coffee in.

But there's something odd about them. Items seem to call to specific people, in voices only those people can hear. And those people will feel quite a pull to pick those items up.

Once they have those items in hand, they'll know exactly who they go to and they'll know what to do. There'll be a mad rush to leave the cave and get to the vehicles, a sense of urgency, that the mission isn't done yet. Just get it near their icy owner and watch.

Recovery:

The Unseen are gone, missing items are found. And now, it's time to get those people out of the statues.

Get them within a foot of their owner, and watch what happens. Watch carefully and be ready, this'll be over quick. Ice sculptures will start to crack and fall apart, bits of the person underneath seen to move slightly as if the person is finally able to fight their way out. The more the person inside fights, the more the ice thins out and shatters, cracking and fracturing along joints and hitting the ground, melting rapidly, much like the ice and snow in Driftcrest in general.

It seems as though freeing those people and destroying the Unseen lifted some kind of spell or curse that had befallen Driftcrest entirely. And the more the people are freed from their icy prisons, the warmer the air gets, as if Summer was rushing in and trying to make up for lost time.

The former ice statues are very unstable on their feet and might faint the second they're out of the ice, so please catch them and carry them to the waiting ambulances. They need time to recover. Be careful. It's muddy. Don't slip and hurt yourself, too.

Other Notes:

While people are recovering, Summer is returning to Driftcrest. The temperature will go from unpleasantly cold, to probably the best Summer day you've ever had in your life. Children are outside playing. Florists are stuffing their windows full of things they haven't been able to sell in years. Color is finally returning to Driftcrest and everyone seems so overjoyed, it's almost contagious.

Please note, former ice statues, you're going to be recovering for a while. While you're doing so, Driftcrest is setting up for a celebration.

Don't worry; everyone'll be mostly recovered by then. But for now, take it easy.

Everyone's earned some down time.

This is a log for everyone. Whether you're at the fight helping in some way, or waiting at the statues to keep them safe and see what's going on. Everyone can hop in.

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