fluxscape mods. (
fluxscapemod) wrote in
fluxscape2021-04-05 08:20 pm
Entry tags:
The Worst kind of Snowball Fight:
Who: Driftcrest Wall Guards and YOU
What: Final Fight/Items/Recovery
When: 5th of April
Where: An old gold mine a mile or so away from Driftcrest.
Warnings: Swearing. Violence. Injuries.
Load'em Up:
The people researching the Unseen have managed to crack the mystery wide open, much more than anyone else has been. Of course, these people have the benefit of being outsiders. For starters, they know where to look to find the unusual, things that don't match up while the residents of Driftcrest? 'That's just how it's always been', they'll say. Unhelpful, but they're not aware of it.
It took a few people, but a location was finally pinpointed and investigated and sure enough, a large group of Unseen were sleeping the day away in a mining cave. A good enough amount, in fact, that the captain of the guard decided to spend a few days training anyone willing to help destroy the threat for good.
And so, from April first to today, this very morning at 6 AM in fact, people have been in training. There's now a group of people armed with various incendiary devices, being loaded into the waiting vehicles. Are you one of those number? If so, what are you doing?
Are you a field medic? Fighter? Whatever you are, you're going to be busy.
Fight'em Hard:
While the drive to the mine is short, the fight will feel like it goes on forever with no sign of any headway being made. The Unseen can't phase out, so they're easy to attack. But they're durable. Tough. Quick.
Prone to biting back but letting go once they figure out there's fire nearby and while they're doing their best to project fear, it's not nearly as effective as it was in Driftcrest at night. In fact, some time into the fight, they seem to be affecting each other with their own fear and they start fighting each other. Effectively cutting down their own numbers, all while fire does the rest.
Later on, people will hear the fighting only lasted 37 minutes, but it feels like it's going for hours.
Keep pushing through, folks. Driftcrest is depending on you.
Pick'em Up:
When the last Unseen falls, exploding into quickly melting snow and ice, just like the rest of the creatures, there's silence for a grand total of five seconds. It's not really long enough to recover ones wits and footing, but there'll be time for that later.
At the moment, a box has appeared in the middle of the cave. Was it there before? Not really. There might be glimpses of it during the fight, but anyone that spots it will have an Unseen after them, so no attempts to get to it will be successful until all of the Unseen are gone.
And now, it's visible and it wants everyone's attention. There's sounds coming from it. Voices. Whispering at first, but then they're shouting and a lot of those voices sound familiar.
Gwen...Tandy...Evie. Anyone else you might know that had been turned into an ice statue. At first, it's hard to hear what they're saying. The whispers sound a lot like 'thank you' over and over, but then as they get louder the words switch to 'step back step back STEP BACK!' over and over, and it's best that you listen. When the voices are at their loudest, the box will shatter in a blinding flash, scattering items everywhere.
That beloved book your favorite librarian carried everywhere, that chipped coffee mug your favorite barista at that mom and pop shop you love always had their morning coffee in.
But there's something odd about them. Items seem to call to specific people, in voices only those people can hear. And those people will feel quite a pull to pick those items up.
Once they have those items in hand, they'll know exactly who they go to and they'll know what to do. There'll be a mad rush to leave the cave and get to the vehicles, a sense of urgency, that the mission isn't done yet. Just get it near their icy owner and watch.
Recovery:
The Unseen are gone, missing items are found. And now, it's time to get those people out of the statues.
Get them within a foot of their owner, and watch what happens. Watch carefully and be ready, this'll be over quick. Ice sculptures will start to crack and fall apart, bits of the person underneath seen to move slightly as if the person is finally able to fight their way out. The more the person inside fights, the more the ice thins out and shatters, cracking and fracturing along joints and hitting the ground, melting rapidly, much like the ice and snow in Driftcrest in general.
It seems as though freeing those people and destroying the Unseen lifted some kind of spell or curse that had befallen Driftcrest entirely. And the more the people are freed from their icy prisons, the warmer the air gets, as if Summer was rushing in and trying to make up for lost time.
The former ice statues are very unstable on their feet and might faint the second they're out of the ice, so please catch them and carry them to the waiting ambulances. They need time to recover. Be careful. It's muddy. Don't slip and hurt yourself, too.
Other Notes:
While people are recovering, Summer is returning to Driftcrest. The temperature will go from unpleasantly cold, to probably the best Summer day you've ever had in your life. Children are outside playing. Florists are stuffing their windows full of things they haven't been able to sell in years. Color is finally returning to Driftcrest and everyone seems so overjoyed, it's almost contagious.
Please note, former ice statues, you're going to be recovering for a while. While you're doing so, Driftcrest is setting up for a celebration.
Don't worry; everyone'll be mostly recovered by then. But for now, take it easy.
Everyone's earned some down time.
This is a log for everyone. Whether you're at the fight helping in some way, or waiting at the statues to keep them safe and see what's going on. Everyone can hop in.
What: Final Fight/Items/Recovery
When: 5th of April
Where: An old gold mine a mile or so away from Driftcrest.
Warnings: Swearing. Violence. Injuries.
Load'em Up:
The people researching the Unseen have managed to crack the mystery wide open, much more than anyone else has been. Of course, these people have the benefit of being outsiders. For starters, they know where to look to find the unusual, things that don't match up while the residents of Driftcrest? 'That's just how it's always been', they'll say. Unhelpful, but they're not aware of it.
It took a few people, but a location was finally pinpointed and investigated and sure enough, a large group of Unseen were sleeping the day away in a mining cave. A good enough amount, in fact, that the captain of the guard decided to spend a few days training anyone willing to help destroy the threat for good.
And so, from April first to today, this very morning at 6 AM in fact, people have been in training. There's now a group of people armed with various incendiary devices, being loaded into the waiting vehicles. Are you one of those number? If so, what are you doing?
Are you a field medic? Fighter? Whatever you are, you're going to be busy.
Fight'em Hard:
While the drive to the mine is short, the fight will feel like it goes on forever with no sign of any headway being made. The Unseen can't phase out, so they're easy to attack. But they're durable. Tough. Quick.
Prone to biting back but letting go once they figure out there's fire nearby and while they're doing their best to project fear, it's not nearly as effective as it was in Driftcrest at night. In fact, some time into the fight, they seem to be affecting each other with their own fear and they start fighting each other. Effectively cutting down their own numbers, all while fire does the rest.
Later on, people will hear the fighting only lasted 37 minutes, but it feels like it's going for hours.
Keep pushing through, folks. Driftcrest is depending on you.
Pick'em Up:
When the last Unseen falls, exploding into quickly melting snow and ice, just like the rest of the creatures, there's silence for a grand total of five seconds. It's not really long enough to recover ones wits and footing, but there'll be time for that later.
At the moment, a box has appeared in the middle of the cave. Was it there before? Not really. There might be glimpses of it during the fight, but anyone that spots it will have an Unseen after them, so no attempts to get to it will be successful until all of the Unseen are gone.
And now, it's visible and it wants everyone's attention. There's sounds coming from it. Voices. Whispering at first, but then they're shouting and a lot of those voices sound familiar.
Gwen...Tandy...Evie. Anyone else you might know that had been turned into an ice statue. At first, it's hard to hear what they're saying. The whispers sound a lot like 'thank you' over and over, but then as they get louder the words switch to 'step back step back STEP BACK!' over and over, and it's best that you listen. When the voices are at their loudest, the box will shatter in a blinding flash, scattering items everywhere.
That beloved book your favorite librarian carried everywhere, that chipped coffee mug your favorite barista at that mom and pop shop you love always had their morning coffee in.
But there's something odd about them. Items seem to call to specific people, in voices only those people can hear. And those people will feel quite a pull to pick those items up.
Once they have those items in hand, they'll know exactly who they go to and they'll know what to do. There'll be a mad rush to leave the cave and get to the vehicles, a sense of urgency, that the mission isn't done yet. Just get it near their icy owner and watch.
Recovery:
The Unseen are gone, missing items are found. And now, it's time to get those people out of the statues.
Get them within a foot of their owner, and watch what happens. Watch carefully and be ready, this'll be over quick. Ice sculptures will start to crack and fall apart, bits of the person underneath seen to move slightly as if the person is finally able to fight their way out. The more the person inside fights, the more the ice thins out and shatters, cracking and fracturing along joints and hitting the ground, melting rapidly, much like the ice and snow in Driftcrest in general.
It seems as though freeing those people and destroying the Unseen lifted some kind of spell or curse that had befallen Driftcrest entirely. And the more the people are freed from their icy prisons, the warmer the air gets, as if Summer was rushing in and trying to make up for lost time.
The former ice statues are very unstable on their feet and might faint the second they're out of the ice, so please catch them and carry them to the waiting ambulances. They need time to recover. Be careful. It's muddy. Don't slip and hurt yourself, too.
Other Notes:
While people are recovering, Summer is returning to Driftcrest. The temperature will go from unpleasantly cold, to probably the best Summer day you've ever had in your life. Children are outside playing. Florists are stuffing their windows full of things they haven't been able to sell in years. Color is finally returning to Driftcrest and everyone seems so overjoyed, it's almost contagious.
Please note, former ice statues, you're going to be recovering for a while. While you're doing so, Driftcrest is setting up for a celebration.
Don't worry; everyone'll be mostly recovered by then. But for now, take it easy.
Everyone's earned some down time.
This is a log for everyone. Whether you're at the fight helping in some way, or waiting at the statues to keep them safe and see what's going on. Everyone can hop in.

Evie Grimhilde - One Closed - One Open
Evie's unaware of how long she's been a statue. She's just aware that she heard voices calling to her in the night. Mal. Carlos. Jay. Gansey. Everyone she cared for, calling for her and asking for help. And then cold. So much cold it actually hurt before feeling nothing.
Now, however, she's feeling again. She's aware again. How much is she aware of, that remains to be seen. But there's a hum in the air around her, a vibration that she fights to move with and at first, it's difficult. She feels that cold again, but it doesn't feel like it's going to go on forever like it did before. This time, it feels like it's fading. She's not sure if she hears voices again or not, but someone or something is calling to her and she has to get to it.
So she fights because that's what Evie does. She's a damn fighter. In any universe, that's one of Evie's many skills. She hears fracturing around her, and the air gets warmer with each shattering sound. She pushes against something holding her right, feels it weaken and pushes more. Pushes harder. Bit by bit, Evies freed. She's paler than usual, almost bluish from the cold that encased her, but warming up the more the ice falls away.
When the rest of it falls to the ground, Evie gets a glimpse of a familiar face and, quite shakily and breathlessly, she says one name.
"Mal."
The smile that follows seems to take whatever energy's left out of her because her eyes roll some into the back of her head and she starts falling. Someone catch her, please.
You should see me in a crown: OTA
Evie's now in the hospital, listening to doctors explain her situation and that it's un precedented. No one's come back from being a statue. Not ever. Not once. They need to keep her for observation, to make sure there's no residual effects from being a statue. And Evie wants to listen, really she does. She wants to rest and recover. Everything hurts, she's tired. Sounds are too loud and too quiet and she goes from cold to warm at the drop of a hat.
But she's worried. There'd been a fight. The Unseen were gone. But she wants to know her other friends and family are okay.
Shivering some and wrapping the robe someone loaned her shoulders, she turns her head when someone knocks on the door. It's probably another doctor, come to ask her how she's doing, but she'll be polite.
"Come in," Evie says, voice sort of rough and hoarse. She sits up and tries to fix her hair, trying to look presentable before whoever it is comes in.
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"Evie." Her eyes sting a bit but then she is rushing forward to help catch her best friend. After that, it's more important to get Evie to the hospital which is where Mal stays too. If she can't be close, then she paces in the hallway until she is given the go-ahead.
Then she is at Evie's bedside, sitting in a hard plastic chair and holding onto Evie's hand as she waits for her to wake up. When Evie finally stirs, Mal is on her feet and leaning over her, brushing the blue hair back from her face. "Evie? Can you hear me? Are you okay?"
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No, ever since, he's been watching over the girl in the ice. He talks to her sometimes, when no one is around--about home, his sister, about the Kingsmen.
About Harry.
He talks to her, watches over her--keeps silent, comfortable company with the girl from that first day, Mal. Pretty quickly, he's staying with her as much as he's staying with the girl in the ice (Evie, she has a name, but it doesn't feel quite real yet and he doesn't want to give her a name until he knows he's not about to lose someone else), and feels like it's a good damn thing.
As antsy as he is to help, to care, she's antsier by half, and he's not sure about Mal? But knowing someone else is just as eager to bust a few things up does help to keep him calm.
Until there's signs of life, he's in the corner of Evie's room, toying with the signet ring he's wearing, even in his more casual track suit. The moment Mal perks, Eggsy's by her in a shot, standing just behind her chair as she rises to hover over Evie.
"Easy, luv." he soothes, resting a hand on Mal's shoulder. "She's had a bit of a knock, yeah? Give 'er room to sit up if it's in her."
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you should see me in a crown.
Which is why he is all smiles of 'Bruce Wayne' at her. He has an image to maintain, and there's the fact that people might find it odd he's visiting a younger woman. It's a good thing he can pull out the fact that he represents the ones who don't quite fit in to Mr. Wechester. It lets him get away with a few things.
"I'm surprised the hair is still the same color."
He wonders if she ever saw the Batman standing at a distance as she fell out of that ice statue.
Re: you should see me in a crown.
Bruce gets the biggest grin when Evie sees him and she pushes herself to sit up. She's feeling much better than she did hours ago. She even has her tiara back, though that's sitting on the tray table to the side. There's really no call for it right now.
"Oh, the hair's a spell I did months ago. It'll be blue until I decide to change it," Evie states with a small shrug. Magic is pretty common where she's from.
"I'm happy to see you." It means he's safe and okay and that's really all Evie wants right now.
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You should see me in a crown
Once it was over, he made himself presentable and stopped by one of the florist shops before waiting impatiently for permission to visit Evie. His guilt was still lingering in the back of his mind, but he gave her one of his brighter smiles while he held an even brighter bouquet of flowers in colors that rarely existed in nature. "I heard that the staff is calling you a miracle."
Re: You should see me in a crown
"Where did you get those flowers? They're stunning," Evie says, reaching for Gansey to give him a hug.
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you should see me in a crown (fudging some details to get her inside the room)
She's passing by a door that's more open than it is closed, as if someone left the door ajar either by mistake or intentionally. Knowing that if it were her in that room, she'd rather have the privacy than anything else, she pokes her head in around the door, hoping to look quickly to see if anyone's inside or not. If the room is empty, she'll leave the door open.
If it's occupied, and whoever's inside requests it, she'll close the door and be on her way. "Hello, I'm sorry for the intrusion. Your door was open, and I thought you might not want it to remain that way." If no one's in the room, her words will go unheard, but if someone is there, then at least she's announced herself.
(*sobs* oh hi not!mom!)
She has a sketchbook on her knee and she's drawing clothing, as she does. Whoever looks at the sketchpad might note that Evie's very talented at what she does. She has a very clear eye for fashion, not to mention what would look good on the figures she's drawing. This one is for Mal, an outfit to compliment not only her figure and coloring, but her personality as well.
When the voice at the door catches her attention, Evie's eyes widen some and she looks over quickly. She's sort of unable to speak for a moment, but finds her voice soon enough.
"Oh, I don't mind the door being open. Someone had music playing earlier and I was listening."
She knows that face. Well, another her knows another version of that face, but that doesn't mean Evie isn't happy to see it. "My name's Evie Grimhilde. You're new, right?"
She hasn't the foggiest clue how to proceed and can't remember if Bruce said he told her about those alternate selves and what this woman meant to another version of herself.
hello, not!daughter
Re: hello, not!daughter
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Jessica - OTA
While Jessica is damn good at research, she is also good at fighting. Especially when the Unseen suddenly become seen and easy to hit. Okay, no, the hitting isn't really easy but Jess is good at digging in and taking whatever openings she can get. She isn't a graceful fighter as she focuses on raw power instead, moving around as others fight, looking for the right point when she can dart in and do some damage. Which consists of her either grabbing an Unseen and sending them flying into a wall or each other. Or by punching them really hard. Harder than one would think possible at first glance.
When she gets hurt, she does so with a grunt or a swear. She even punches an Unseen in the head when it bites her, managing to knock it off of her before she kicks it and sends it flying a couple of feet. Then she stalks over, ignoring the burning pain in her shoulder as she leans down to punch the thing again.
PICK EM UP
It's a relief when the fight is over though but the job isn't done. Jessica doesn't know how or why but one of the items that come out of the box seems to call to her, so she picks it up. After that, she is swarmed by images that she doesn't recognize. Memories that certainly aren't her own as she focuses on the blonde that appears in each and every one.
When they're done, she goes in search of the ice statue that most closely resembles the girl she has seen. When Gwen breaks free, Jess is right there to catch her, wincing once because of how the action pulls at her shoulder but, again, she ignores it. She merely hefts Gwen up into her arms with the intention of getting her to the hospital as quickly as she can.
After that, she just sort of hangs around despite the fact that she has been patched up and told she can leave. She seems to be hanging around, waiting for news on Gwen or for the girl to wake up.
Pick-em Up.
Which is, as stated, awake. And sort of nauseated. Hurting all over. Cold. Sounds are too loud, lights are too bright. So the room she's in now has the curtains drawn.
And she's sitting up, eyeing the IV in her arm with a faint wrinkle of her nose, and listening to the steady beep of the monitor she's hooked up to. Her webshooters are back on her wrists, back where they belong, and Gwen is really trying hard to piece together what happened and failing.
When the nurse knocks to tell her she has a guest, she expects Miles. Someone she knows. But the face is unfamiliar and Gwen just raises an eyebrow in greeting.
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"I was the one who brought you here," She doesn't mention finding the weird little contraptions that she had found. She would ask about them later, probably, but that didn't seem important right now. "I guess I live with you too."
"Jessica Jones." She added then.
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Orion Ayers | OTA
Before a few days ago, Orion had never wielded a flamethrower in his life. Luckily, he learned quickly, and by the time the day of the fight rolled around, he felt prepared. He didn't hesitate to enter the cave, steps steady and sure. The scenery might have changed, and he might have been using different weapons, but this was what he did. It was who he was.
He wasn't afraid of the Unseen, not after everything else he'd experienced, and he didn't shy away from them during the fight. In fact, when one lunged around his fire, catching him across the arm with claws and teeth, he punched it square in the face, sending it tumbling back.
"Son of a-"
That hurt. But he was used to that, too, and instead of taking any time to let it sink in how much it hurt, he turned his flames on the creature.
Post Fight
After everything was said and done and the Unseen were taken care of, Orion gave his flamethrower back to the guards and went around to check on everyone who'd participated in the fight.
"Are you doing alright?" he asked. "I'm not a medic, but..." he trailed off. He could talk, at least, if anyone needed to vent or de-stress after what they'd been through. Monsters might have been common where he came from, but he knew not everyone was used to fighting them.
Kieran Prince | OTA
Armed with Molotovs, Kieran was doing the best he could. He was particularly flammable himself, as if normal people weren't also flammable, too, so he'd opted not to get an actual flamethrower. He didn't trust himself with it. With his luck, he'd end up setting himself on fire, somehow. Molotovs? Less risk. Still a risk, but less of one.
That didn't stop him from being intimidated by the Unseen though, shrieking and diving out of the way when one leaped at him. He managed to keep hold of his Molotov though, hurrying to light it while he scooted across the ground. Succeeding, he threw it at the creature and then got the hell out of the way as it thrashed around, going up in flames.
Post Fight
He didn't bother trying to smother a yawn as he slinked out of the cave, squinting at the offending sunlight.
"I never want to have to do something like that again," he said. Don't get him wrong, he was glad he could help save the day, but he wasn't a fighter and it was even weirder to be awake during the day and be unscathed by the sun.
"I've had enough excitement without fighting monsters."
Adam Parrish | OTA
Adam had gotten almost no sleep the night before, and not for lack of trying. He'd tossed and turned most of the night, worrying about all of the things that could go wrong today. There was no way to make him stop worrying, either; only time would tell how things were going to go.
He wasn't a fighter himself, so he'd been working on medical training so he could still be useful in some way. He wished he could stop people from becoming injured in the first place, but he knew that wasn't possible. All he could do was take care of people after they were hurt.
He took a deep breath. "Everything's going to be fine," he said, more for his own benefit than anyone else's.
After the Fighting
Adam did what he could to tend to people's wounds after the Unseen had been defeated. He talked to people quietly, kindly, did what he could to reassure and comfort them, all while keeping an eye out for Ronan and Gansey, trying to make sure they were alright, too.
Eugene Sims - closed prompt for Tandy (because that's all I have the brains for)
He'd taken a few good hits, sure, but somewhere in the multiverse, Delsin Rowe was proud of him because Eugene kept pushing.
And then that box exploded and he could have sworn he heard Tandy's name. Once he got a hold of a hoodie, he knew what he had to do.
There was a whine and a static crackle as Eugene ran out the cave entrance, digital wings appearing on his back as he rocketed skyward and then straight to Driftcrest, landing at Tandy's statue and catching her a moment later. He was tired by this point, so he accompanied her in an ambulance to the hospital and waited until it was okay to see her.
And now, he was half-fallen out of a hard hospital chair, glasses knocked sideways and red and grey hoodie of his own pulled half over his face. And he's only snoring just a tiny, tiny bit.
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But right now her head felt like it was splitting in half as she finally started to wake up again. At first, she was confused by the bright lights and the beeping of a machine beside her. When she moved, she discovered rather quickly that everything ached which caused a slight groan to escape her. Then she realized where she was, blinking slowly in confusion as she looked around and spied Eugene in the chair beside her.
Pausing, she bit the inside of her cheek as she felt a pang of guilt for making him worry but then she was reaching over to nudge him. Or at least trying to. "Eugene. Wake up."
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But Tandy's voice is instantly recognized and Euene sits up, pushing his glasses up his face and looking at her with relief and concern.
"Tandy...oh, my God, you're awake." He couldn't be more thankful for that. Moving his chair closer to the bed, he looks her over. "Are you okay? Do you need anything?"
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bruce wayne/batman | dceu | ota
PICK 'EM UP & RECOVERY
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Standing up, she dusts herself off as she looks around...only to see more Unseen coming. A couple of them seem to be heading for a guy wearing....a bat costume? It almost looked like Daredevil's outfit except it had a cape and it was all black. Huh.
Shit, she should probably help.
She raced forward then, covering a fair bit of ground in the time they reached him. Well, the first one did but the second one didn't get a chance as she grabbed it by the shoulder and yanked. She sent it flying back past her, turning as it hit the ground and skidded a bit. Glancing at the guy, she arched a brow as she looked him over. Oh, she had questions but now wasn't the time but she couldn't resist. "Nice horns."
Then she was racing towards the Unseen she had grabbed, dodging under its swipe before she hit it and sent it staggering back quite a few feet with a growl of pain.
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"Ears." He gives her an odd look, voice heavily modified as it comes from the suit. Then, his head turns quickly as he pushes her out of the way to block an Unseen coming at the two of them. He shoves it off and gives it a expert round house kick.
He's been trained too.
"Do you have any weapons?"
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Diana Prince / Wonder Woman | OTA
Where else would Diana- Wonder Woman be except in the thick of things? If there's a fight, she's all in, and from what she can tell, a fight has been brewing for a good long while. She's in full armor (well, what came with her, anyway), and she's waiting with the others to get shipped off to wherever the fight is.
No, she doesn't intend to charge in recklessly, but she's brimming with energy and ready to go. There's still quite a few people who need to get loaded up, though, so for the moment, she's cooling her heels and waiting for the departure to start.
Someone is standing nearby, and as a way of passing the time, she glances over at them. "Are you ready for this?" They appear to be, at any rate, but any kind of fight is difficult, no matter how experienced a person may be.
II. Fight'em Hard
Finally, when they arrive at the mine, Wonder Woman is ready. She has her sword, of course, but she also uses fire when the sword's not enough.
The fight seems to be dragging on, but Diana shows no signs of flagging. The Unseen are tough opponents, and they've even managed to leave a mark or two, but she shakes it off because it's not important. What is important is bringing every last one down, or at least bringing them to heel, under submission.
If she sees a fellow fighter in need of help, of course she'll jump to their aid. This is, by all accounts, a team effort.
III. Pick'em Up & Recovery
In the aftermath of the fight, Wonder Woman is still present, helping where she can. Sometimes, she's just standing off to the side, keeping an eye on things while she regroups from the fight. Eventually, she leaves the scene, heading for the transportation that brought them here.
Later on, when everyone's returned, she finds herself still too keyed up to be able to relax properly. So clearly, that means patrolling the streets and seeing if there's anything she can help with. The threat seems to be mitigated, at least for now, but she can't quite allow herself to relax just yet.
Her sword is at her side but it remains undrawn, although she's still at the ready in case some other problem surfaces.
fight 'em hard / pick em up?
"You said you fought creatures from other worlds before."
It is a long shot to see if she has fought something like these before... but it can't hurt to ask.
works for me!
"I have, many times." But then she shakes her head. "In all the years of fighting, I have not seen- Or encountered anything like these Unseen."
And one might argue that she still hasn't seen them yet, but that argument would only earn someone a pointed look and a sigh.
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Batgirl | DCAU | OTA
She'd not exactly gone in for the training, though she'd shadowed it to pick up whatever she needed. Being Batman-trained carried with it a healthy suspicion of the heavily armed men in uniforms, so she wasn't exactly what one would call a joiner this time around.
But hiding under a truck, then absconding with a spare incendiary device? That she can manage.
In the fight itself, she's a shadowy presence. The location is, frankly, perfect for her to move unobtrusively, and the first you may realize she's there is a helpful batarang whirling out of the dark, or a shouted warning. Or, if the Unseen is close enough to you, a full-bodied attack where she leaps out of the dark, using both feet to kick the Unseen right in the head.
She's tiny, but fierce - and while physically she can't go toe-to-toe with the things, she's an expert martial artist. And that means using their force against them.
Pick 'Em Up/Recovery
She doesn't...know people here. And he's done her best, in her civilian identity, to present as harmless - so she hasn't precisely been sought out. And since she doesn't know anyone, she's not in the rush to start returning objects to help free them, either.
Regardless of that, she'll take her time when the rush has died down to look over the mud and dirt to find any objects that were dropped or neglected. There's always a chance a statue went unnoticed, after all.
And she is very, very good at helping the thawed-out, if they need it.