fluxscape mods. (
fluxscapemod) wrote in
fluxscape2021-04-05 08:20 pm
Entry tags:
The Worst kind of Snowball Fight:
Who: Driftcrest Wall Guards and YOU
What: Final Fight/Items/Recovery
When: 5th of April
Where: An old gold mine a mile or so away from Driftcrest.
Warnings: Swearing. Violence. Injuries.
Load'em Up:
The people researching the Unseen have managed to crack the mystery wide open, much more than anyone else has been. Of course, these people have the benefit of being outsiders. For starters, they know where to look to find the unusual, things that don't match up while the residents of Driftcrest? 'That's just how it's always been', they'll say. Unhelpful, but they're not aware of it.
It took a few people, but a location was finally pinpointed and investigated and sure enough, a large group of Unseen were sleeping the day away in a mining cave. A good enough amount, in fact, that the captain of the guard decided to spend a few days training anyone willing to help destroy the threat for good.
And so, from April first to today, this very morning at 6 AM in fact, people have been in training. There's now a group of people armed with various incendiary devices, being loaded into the waiting vehicles. Are you one of those number? If so, what are you doing?
Are you a field medic? Fighter? Whatever you are, you're going to be busy.
Fight'em Hard:
While the drive to the mine is short, the fight will feel like it goes on forever with no sign of any headway being made. The Unseen can't phase out, so they're easy to attack. But they're durable. Tough. Quick.
Prone to biting back but letting go once they figure out there's fire nearby and while they're doing their best to project fear, it's not nearly as effective as it was in Driftcrest at night. In fact, some time into the fight, they seem to be affecting each other with their own fear and they start fighting each other. Effectively cutting down their own numbers, all while fire does the rest.
Later on, people will hear the fighting only lasted 37 minutes, but it feels like it's going for hours.
Keep pushing through, folks. Driftcrest is depending on you.
Pick'em Up:
When the last Unseen falls, exploding into quickly melting snow and ice, just like the rest of the creatures, there's silence for a grand total of five seconds. It's not really long enough to recover ones wits and footing, but there'll be time for that later.
At the moment, a box has appeared in the middle of the cave. Was it there before? Not really. There might be glimpses of it during the fight, but anyone that spots it will have an Unseen after them, so no attempts to get to it will be successful until all of the Unseen are gone.
And now, it's visible and it wants everyone's attention. There's sounds coming from it. Voices. Whispering at first, but then they're shouting and a lot of those voices sound familiar.
Gwen...Tandy...Evie. Anyone else you might know that had been turned into an ice statue. At first, it's hard to hear what they're saying. The whispers sound a lot like 'thank you' over and over, but then as they get louder the words switch to 'step back step back STEP BACK!' over and over, and it's best that you listen. When the voices are at their loudest, the box will shatter in a blinding flash, scattering items everywhere.
That beloved book your favorite librarian carried everywhere, that chipped coffee mug your favorite barista at that mom and pop shop you love always had their morning coffee in.
But there's something odd about them. Items seem to call to specific people, in voices only those people can hear. And those people will feel quite a pull to pick those items up.
Once they have those items in hand, they'll know exactly who they go to and they'll know what to do. There'll be a mad rush to leave the cave and get to the vehicles, a sense of urgency, that the mission isn't done yet. Just get it near their icy owner and watch.
Recovery:
The Unseen are gone, missing items are found. And now, it's time to get those people out of the statues.
Get them within a foot of their owner, and watch what happens. Watch carefully and be ready, this'll be over quick. Ice sculptures will start to crack and fall apart, bits of the person underneath seen to move slightly as if the person is finally able to fight their way out. The more the person inside fights, the more the ice thins out and shatters, cracking and fracturing along joints and hitting the ground, melting rapidly, much like the ice and snow in Driftcrest in general.
It seems as though freeing those people and destroying the Unseen lifted some kind of spell or curse that had befallen Driftcrest entirely. And the more the people are freed from their icy prisons, the warmer the air gets, as if Summer was rushing in and trying to make up for lost time.
The former ice statues are very unstable on their feet and might faint the second they're out of the ice, so please catch them and carry them to the waiting ambulances. They need time to recover. Be careful. It's muddy. Don't slip and hurt yourself, too.
Other Notes:
While people are recovering, Summer is returning to Driftcrest. The temperature will go from unpleasantly cold, to probably the best Summer day you've ever had in your life. Children are outside playing. Florists are stuffing their windows full of things they haven't been able to sell in years. Color is finally returning to Driftcrest and everyone seems so overjoyed, it's almost contagious.
Please note, former ice statues, you're going to be recovering for a while. While you're doing so, Driftcrest is setting up for a celebration.
Don't worry; everyone'll be mostly recovered by then. But for now, take it easy.
Everyone's earned some down time.
This is a log for everyone. Whether you're at the fight helping in some way, or waiting at the statues to keep them safe and see what's going on. Everyone can hop in.
What: Final Fight/Items/Recovery
When: 5th of April
Where: An old gold mine a mile or so away from Driftcrest.
Warnings: Swearing. Violence. Injuries.
Load'em Up:
The people researching the Unseen have managed to crack the mystery wide open, much more than anyone else has been. Of course, these people have the benefit of being outsiders. For starters, they know where to look to find the unusual, things that don't match up while the residents of Driftcrest? 'That's just how it's always been', they'll say. Unhelpful, but they're not aware of it.
It took a few people, but a location was finally pinpointed and investigated and sure enough, a large group of Unseen were sleeping the day away in a mining cave. A good enough amount, in fact, that the captain of the guard decided to spend a few days training anyone willing to help destroy the threat for good.
And so, from April first to today, this very morning at 6 AM in fact, people have been in training. There's now a group of people armed with various incendiary devices, being loaded into the waiting vehicles. Are you one of those number? If so, what are you doing?
Are you a field medic? Fighter? Whatever you are, you're going to be busy.
Fight'em Hard:
While the drive to the mine is short, the fight will feel like it goes on forever with no sign of any headway being made. The Unseen can't phase out, so they're easy to attack. But they're durable. Tough. Quick.
Prone to biting back but letting go once they figure out there's fire nearby and while they're doing their best to project fear, it's not nearly as effective as it was in Driftcrest at night. In fact, some time into the fight, they seem to be affecting each other with their own fear and they start fighting each other. Effectively cutting down their own numbers, all while fire does the rest.
Later on, people will hear the fighting only lasted 37 minutes, but it feels like it's going for hours.
Keep pushing through, folks. Driftcrest is depending on you.
Pick'em Up:
When the last Unseen falls, exploding into quickly melting snow and ice, just like the rest of the creatures, there's silence for a grand total of five seconds. It's not really long enough to recover ones wits and footing, but there'll be time for that later.
At the moment, a box has appeared in the middle of the cave. Was it there before? Not really. There might be glimpses of it during the fight, but anyone that spots it will have an Unseen after them, so no attempts to get to it will be successful until all of the Unseen are gone.
And now, it's visible and it wants everyone's attention. There's sounds coming from it. Voices. Whispering at first, but then they're shouting and a lot of those voices sound familiar.
Gwen...Tandy...Evie. Anyone else you might know that had been turned into an ice statue. At first, it's hard to hear what they're saying. The whispers sound a lot like 'thank you' over and over, but then as they get louder the words switch to 'step back step back STEP BACK!' over and over, and it's best that you listen. When the voices are at their loudest, the box will shatter in a blinding flash, scattering items everywhere.
That beloved book your favorite librarian carried everywhere, that chipped coffee mug your favorite barista at that mom and pop shop you love always had their morning coffee in.
But there's something odd about them. Items seem to call to specific people, in voices only those people can hear. And those people will feel quite a pull to pick those items up.
Once they have those items in hand, they'll know exactly who they go to and they'll know what to do. There'll be a mad rush to leave the cave and get to the vehicles, a sense of urgency, that the mission isn't done yet. Just get it near their icy owner and watch.
Recovery:
The Unseen are gone, missing items are found. And now, it's time to get those people out of the statues.
Get them within a foot of their owner, and watch what happens. Watch carefully and be ready, this'll be over quick. Ice sculptures will start to crack and fall apart, bits of the person underneath seen to move slightly as if the person is finally able to fight their way out. The more the person inside fights, the more the ice thins out and shatters, cracking and fracturing along joints and hitting the ground, melting rapidly, much like the ice and snow in Driftcrest in general.
It seems as though freeing those people and destroying the Unseen lifted some kind of spell or curse that had befallen Driftcrest entirely. And the more the people are freed from their icy prisons, the warmer the air gets, as if Summer was rushing in and trying to make up for lost time.
The former ice statues are very unstable on their feet and might faint the second they're out of the ice, so please catch them and carry them to the waiting ambulances. They need time to recover. Be careful. It's muddy. Don't slip and hurt yourself, too.
Other Notes:
While people are recovering, Summer is returning to Driftcrest. The temperature will go from unpleasantly cold, to probably the best Summer day you've ever had in your life. Children are outside playing. Florists are stuffing their windows full of things they haven't been able to sell in years. Color is finally returning to Driftcrest and everyone seems so overjoyed, it's almost contagious.
Please note, former ice statues, you're going to be recovering for a while. While you're doing so, Driftcrest is setting up for a celebration.
Don't worry; everyone'll be mostly recovered by then. But for now, take it easy.
Everyone's earned some down time.
This is a log for everyone. Whether you're at the fight helping in some way, or waiting at the statues to keep them safe and see what's going on. Everyone can hop in.

no subject
"Don't worry 'bout us, luv--we're sorted." he assured Evie with a small smile. Pulling up another of the seemingly standard issue nasty plastic chairs, he settles into it next to Evie's bed. Reaching for her hand, he takes it in his, giving it a gentle squeeze as a form of handshake before letting her go again.
"And you don't know me--don't know you, either." he admitted. "I'm Eggsy--and you were sort of the first person I met in this messed up place. Frozen, to be sure, but, uh..."
His smile softened.
"...good company, otherwise."
He paused, then glanced across the bed at Mal, his smile turning mischievous.
"Someone had to make sure the green-eyed monster here did things like eat 'n sleep while you was laid up." he went on, winking at Mal good naturedly. "And she did the same for me, in her own prickly way."
no subject
But Eggsy had been good company in those days. She had been unsure of him at first and it was true that he wasn't one of the VKs but he was still all right. She wasn't sure what to think about the vibe between them but she trusted Evie to know what she was doing. Most of the time.
"We're staying at your place," Oh yeah, that was a thing too. It wasn't really a surprise that she was staying with Evie but Eggsy? Well, that was a bit weird. "At least, that's what the guy named Jerry told us."
She gave a little shrug as she moved to sit down again.
no subject
"Are you, really?" she asks, looking from Mal to Eggsy. "The both of you?" Yes, she understood what Mal said. Evie's no dummy. But this was too good to process for a moment, and she really isn't about to stop the grin that appears on her face.
"That's fantastic. I'm so glad to hear that," Evie says, again looking at the both of them. "Oh, Jerry's amazing, isn't he? Did you get cookies?"
Her house is full again and Evie is living for it. She has people she cares for and new people to get to know. She’s grinning from ear to ear in excitement. But then she remembers a couple important things.
“My wolf. Alaric. He’s not making things difficult, is he?” Alaric isn’t. He’s essentially ignoring the new people and staying in Evies room but Evie doesn’t know that.
“And...now, I realize this will seem silly, all things considered, but I’ve lost my tiara. The black and red one Dizzy made me? It went missing just before I was turned into a statue and I’m hoping maybe it’s just on a counter somewhere at home.”
Considering who made it, Mal would understand why Evie was so desperate to find it again.